
LAST UPDATED: 21/03/2026
"A roguelike like no other! I pooped myself from laughter" - Some gamer dude
Chaos Daycare is a cooperative multiplayer prototype focused on one thing:
managing absolute chaos under pressure.
Set in a deceptively simple daycare environment, players must work together to care for unpredictable babies — each with their own needs, behaviours, and tendency to turn small problems into big ones.
What starts as routine quickly spirals into disorder.
For more info about the roles click here.
The Idea
At its core, Chaos Daycare is about:
- Physical interaction — picking up, moving, and placing characters in real time
- Competing priorities — multiple needs demanding attention at once
- Emergent chaos — systems that interact and escalate unpredictably
- Cooperative problem-solving — players adapting and communicating under pressure
The experience is designed to create moments of panic, recovery, and unexpected humour.
Core Gameplay Loop
Each session (or “shift”) follows a simple structure:
- Start the shift
- Monitor multiple characters
- Respond to needs (hunger, sleep, attention)
- Move characters between areas
- Manage mess and interruptions
- Prevent escalating chaos
- Survive until the end of the shift
The challenge comes from how quickly things get out of control.
Prototype Scope
This project is currently in prototype development, focused on validating the core gameplay.
Initial scope includes:
- 1 playable environment
- 1–2 players (online co-op)
- 3 AI-driven characters
- Core interaction system (pick up, carry, place)
- Basic needs (hunger, energy)
- Simple AI behaviours
- Chaos escalation system
- Short, replayable sessions (~5 minutes)
The goal is to prove the concept through gameplay — not scale.
01
Core Interaction
- Player movement and interaction
- Pick up / carry / place system
- Basic AI wandering
02
Needs & Behaviour
- Hunger and sleep systems
- State-driven behaviour
- Clear player feedback
03
Chaos Systems
- Crying and agitation spread
- Mess and environmental friction
- Chaos meter and fail state
Finishing off with the most important!
04
Co-op & Polish
- Multiplayer support
- UI clarity
- Feedback, tuning, and iteration
Design Philosophy
- Gameplay first — mechanics over features
- Small scope, high impact
- Readable chaos — players understand why things go wrong
- Emergent systems over scripted events
- Fast iteration and testing
This is a prototype built to answer one question:
Is managing chaos together actually fun?


The immediate goal is a tight, playable prototype that proves the core loop.
Long term, Chaos Daycare has the potential to expand into:
- deeper systems and traits
- more environments and scenarios
- richer co-op dynamics
- expanded progression and replayability
But everything starts with getting the core experience right.
End Goal

Get Involved
We’re actively building a small, focused team to bring this prototype to life.
If you’re interested in contributing — whether in programming, art, tech art, audio, or design — we’d love to hear from you.